Dynasty Warriors 8 - Wikipedia
Dynasty Warriors 8 is a hack and slash video game and the eighth official installment of the . Xtreme Legends introduces a countdown timer into Ambition Mode, where a player is the Rage Attack; Rage Mode will end in this case when the Rage Attack ends). This triangular relationship is similar to Rock- paper-scissors. Spectacular new single player Ambition Mode; New weapon Dynasty Warriors 8 is similar to every other entry the PlayStation . to build relationships between your chosen warrior and the unlockable characters that you take into battle. . it will come with a major change that will affect the game's ending. Dynasty Warriors 8 (真・三國無双7, Shin Sangoku Musou 7) is the eighth main installment of the Dynasty Warriors series. The Ties that Bind Us, Recruit all characters in Ambition Mode. Friends to the End, Maximize a bond with one character. .. 'Spider-Verse' Directors Discuss the Film's Relationship to the MCU .
Challenge Mode[ edit ] As with previous Dynasty Warriors games, Xtreme Legends adds a Challenge Mode, which uses stock characters as opposed to the customized characters in Story, Free, or Ambition modes for various arcade-style challenges. There are a total of five mini-games, each of which reward the player with a customizable weapon based on the character's score in the challenge; these may include weapons with weapon elements that are unobtainable in any of the other modes.
Ambition Mode Voices Again.. - Dynasty Warriors 8 Message Board for PlayStation 3 - GameFAQs
New Mechanics[ edit ] The game features new battle mechanics that rely on a new concept called the "Three-Point System", where each weapon is given an affinity of either "Heaven", "Earth", or "Man"; each affinity is strong against one of the affinities and weak against the other.
If the player faces an officer whose affinity is weaker, they may trigger the "Storm Rush", a multi hitting attack that requires repeatedly pressing the attack buttons.
It is shown through a blue gauge above the opponent which decreases as you attack. Storm Rush is then initiated automatically when the gauge is fully depleted; in Xtreme Legends, this can be configured to be triggered manually by pressing both the normal and charge attack buttons. Conversely, if the player faces an officer whose affinity is stronger, they may trigger the "Switch Counter", a counterblow attack that allows you to avoid a hard hitting attack from an opponent while also blowing them away before switching to another weapon.
It is shown through a red exclamation mark.
Dynasty Warriors 8
A switch counter may be triggered by pressing the weapon switch attack button when the opponent is preparing a charge attack or a Storm Rush; a visual indicator will appear when the opportunity to Switch Counter arises.
This requires the Rage Gauge to be full, which may be achieved by attacking enemies. When it is full, it can be initiated with R3 on the PS3 and PS4, and by touching the screen where the Rage Gauge lies on the PS Vita where the player's stats dramatically increase while the gauge slowly depletes.
While in Rage Mode, the player's Musou bars merged, and is automatically replenished; when the player presses the Musou attack button, the player is able to perform a Rage Attack, a powerful move reminiscent of Musou attacks from past Dynasty Warriors games, in that it will slowly deplete a character's Musou gauge, and ends whenever the player releases the Musou attack button or the gauge is empty the Rage Gauge may be depleted while a player is performing the Rage Attack; Rage Mode will end in this case when the Rage Attack ends.
In this installment, all characters have all three types of Musou attacks, though the ability to use the aerial Musou and Musou 2 attacks must be unlocked through strengthening the character. Each character may equip two weapons, and may freely switch them in battle by pressing the weapon switch button; a character may perform their Musou attack regardless of which weapon is equipped. Unlike Dynasty Warriors 7, characters no longer share EX weapon types; each character is now associated with a unique EX weapon type.
This is a dao that has a total of nine rings that connect to the sword's back. The rings are able to produce sound that inflicts damage upon enemies. Weapons broadly fall into two categories in terms of customization: A selection of up to four characters will be offered for each stages in Story Mode, instead of controlling a pre-defined character; the mission objectives in each level differ based on the character chosen.
The story has been entirely rewritten, with each of the four factions' stories dividing into a historical path and a hypothetical path at a critical portion of their stories. In order to unlock the hypothetical path, players must complete all of the optional objectives in both the main and side stories prior to the critical point of the storyline. The game also allows a co-op play of the story mode and it can be played both offline and online. However, online co-op is only available on the PS3, and Xbox The PC version does not have online multiplayer.
In the previous installment to the franchise, Dynasty Warriors 7, the story mode was only single-player.Dynasty Warriors 8: Xtreme Legends (Vita) - Ambition Final Battle + Ending (Ultimate Difficulty)
Each campaign concludes with a whimsical side-story mission, not set to any particular timeline. The music for the hypothetical portion of each Story Mode is taken from earlier Dynasty Warriors installments, with four pieces specifically remixed for this game one each from Dynasty Warriors 3, 5, 6, and 7. Free mode returns for the first time since Dynasty Warriors 6 in terms of main game.
Players will be given opportunity to play as an opposing faction in the stages a la Dynasty Warriors 3 and 4, instead of being forced to play in a faction as in Dynasty Warriors 7: Players start out with the weapon shop as their sole base facility.
The most important thing you should need to know is: That's a whole lot of percentages! A nice, savory bit is that prior to riding into the battlefield, you are allowed freedom to construct your own forces of up to 32 officers, with each officer playing a different role in their battle tactics.
Gaining more officers to shove in the excitement requires defeating them in battle and recruiting them into your forces, similarly to the past. Three officers you recruited can also be selected to serve as your bodyguards during battle. We'll dive a bit more in-depth about bodyguards later onwards in the gameplay and characters section.
Constructing your own forces of officers. All battlefields, with exception of the final one in the final territory, consists of the player aiming to defeat a set amount of enemies including enemy bases and afterwards a boss officer to be victorious.
Bases are marked by flags blue for the player's army and red for the enemy's and can be captured by defeating guard captains surrounding them. Remembered where I mentioned Empires? This is where the subtle similarities of Empires ties in, as taking over bases is virtually identical here, just without the whole colored and connectivity element.
Flags, enemy bases and officers are the meat of territory suppression. After all five territories are adequately conquered, a sixth territory opens up consisting of a single battlefield, giving you chance to finally crack down and go toe to toe with the fake emperor.
This one's an outcast from the rest of the battles, as the battle itself resembles more of something constructed and pulled from challenge mode. There's no base taking here, just lots of enemies to defeat and siege weaponry to avoid. I gotta do say that this battle is probably the most memorable moment in the entire game, as it features one of the most absurd and ridiculous fights in Dynasty Warriors history leading up to the boss fight.
Words will not be able to express the true extremity of it, so I'll gladly leave that up to you to find out! Alright, with details of territory suppression aside, let's talk about two of its primary flaws. First, there's nothing terribly enticing or innovative about the entirety of the gameplay. Like I stated earlier, it feels like a kindergarten version of Empires—conquering territories, recruiting and losing officers, formation of your own forces, taking over bases, etc.
I was also borderline bored going through the same battlefields multiple times to raise the percentage enough to unlock additional battlefields and territories.
A little more variety and choice would be a welcomed addition. Second, the whole aspect of friendly officers returning back to enemy forces after being defeated makes the experience unnecessarily frustrating. This is especially valid as the only way to play playable characters is through recruiting them to your forces. While your controlled character can never be seized away, the opportunity to utilize and better develop other playable characters notably through ambition mode exclusive facilities becomes restricted once they've been captured.
Playing thoughtfully and well will prevent your officers from getting defeated, but you aren't always going to be able to keep them all safe every time.
Attempting to re-recruit lost ones over and over again becomes an inconvenient and senseless task, heightened by the fact officers are seemingly randomly placed on battlefields. The only way to truly avoid losing playable characters is to keep them out of your forces entirely, i.
But that's not any fun, now is it? Territory suppression is marginally fun and a nice change of pace from regular ambition mode survival battles, but it's certainly not going to get anyone steamy over its inclusion.
Ambition mode also introduces a new weapon tempering feature for the blacksmith. This one's entirely separate from the original and thankfully works identical to Warriors Orochi, allowing you to swap in elements, increase attack power and change affinity from two weapons with ease.
Good luck being able to use this feature often though, as it requires much grinding for gems in territory suppression. You now get a lot of options and features right at your fingertips in the menus, including entire access to the blacksmith, equipping bodyguards and more.
All other existing options have been completely streamlined, making free mode now incredibly easy to jump in and get going. The newly revamped free mode interface. Sure beats the old one! Granted are also optional missions in each stage, which are loosely based upon those found in story mode. Finally, the game incorporates a ranking system that ranks your gameplay efforts with a alphabetical grading scale after each stage.
Earning higher ranks, as you might have guessed, rewards you with higher experience points. Now I'm uncertain how the ranking system works and could care less, but if you play like a madman like I do, you'll be gifted with an S or A rank in no time!
The most remarkable being the ability to set storm rush to activate manually using the square and triangle buttons simultaneously.
Remembered how I complained about the automatic activation of storm rush and wished for manual activation in my Dynasty Warriors 8 review? You'll also discover MixJoy in any Xtreme Legends, allowing you to "remix" the game by inserting your original Dynasty Warriors 8 game disc to "load its contents", then reinserting back your Xtreme Legends game disc.
This allows the game to be unlocked with all the original content in addition to the new content. Of course, everybody and their grandmas should know that nothing is really being loaded when you insert either game disc. All that happens is a system check is made to verify if the discs are valid and are of the correct games. Every single spec of data of the original game is already in the Xtreme Legends disc. Xtreme Legends does have other version variants, including a PS4 version that has contents of both games included.
Again, the Xtreme Legends with Dynasty Warriors 8 and Xtreme Legends solo are likely the same damn thing, just with some changes to the code that allows the player to have all content non-hidden from the start.
Dynasty Warriors 8: Xtreme Legends Review (Xtremely Long Version) ~ Wonderpierrot's Blog
In fact, she's just as bit as tough and diabolic as her father, even going as far as completely stealing his cross halberds remember those? Who said a woman has to be weak?! Within the mix you have Yu Jin—Cao Cao's fierce general who's blessed with a trident encompassing all of Earth's elements, Fa Zheng—Liu Bei's adviser who has a knack for magic carpetry, and Zhu Ran—a pretty boy from Wu that isn't shy to show off his archery skills.
Nevertheless, it's not all safe heaven for the weapons, as a few do lack proper polish and control. Zhu Ran's bow and arrows in particular controls like a mess unless standing completely stationary. One of the minor issues with new characters are the designs themselves.
Both Chen Gong and Yu Jin looked more like generics than actual playable characters, only colored and facially detailed in a way that remotely makes them unique.
New characters aside, Xtreme Legends adds and changes a significant amount to the gameplay. So let's spent some quality time with each of the new and different. Accompanying the original EX attacks of each character and their primary weapon, a second EX is added to every standard character and weapon combo.
This new implementation almost makes equipping and using non-primary weapons personally degrading, as there's a huge increase in the amount of strength and diversity in primary weapons now. I don't know about you, but I'm tired of being disgusted by seeing players running around as Da Qiao with Twin Axes or some other variant, which often just looks awfully wrong.
Character stats and levels have been raised from their previous maximum limits. Character levels are now capped at and stats for attack and defense are increased to 1, Although this overall raise is mandatory for the intention of the new Nightmare difficulty, it just simply means a whole hell lot more grinding for your finger and thumb thwacking pleasure if you wish to get there.
A new, harder difficulty has been added called "Nightmare". If I were to describe this difficulty, I would label it Dynasty Warriors 7: Xtreme Legend's nightmare difficulty minus both the extreme enemy aggressiveness and player life absorption ability.
Enemy officers in particular have the ability to boost their attack plus defense, and their damage output is crazy high even if you have max defense. I congratulate KOEI TECMO for finally delivering a difficulty that actually feels challenging and worthy of its name, unlike the tired and failed nightmare and chaos difficulties of the past. Nevertheless, it's still another Warriors Orochi type of high difficulty, where the challenge lies in both the player and enemy capable of tremendous damage output.
Some of this is actually due to the game failing to fix blatant broken aspects in the original like they did with the 7th version of Xtreme Legends. The enemy AI is still a soft spot, unfortunately. We'll talk more about the AI in the AI and difficulty section.
Personal bodyguards makes a welcome return, allowing you to tag along three bodyguards and boss them around in the havoc.